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	<title>Designing for Engaged Experience</title>
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	<description>A workshop series</description>
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		<title>hAAi &#8211; SOUNDSCAPE</title>
		<link>http://www.design.topository.org/?p=337</link>
		<comments>http://www.design.topository.org/?p=337#comments</comments>
		<pubDate>Wed, 01 Jul 2009 13:54:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Past DfEE Workshops]]></category>

		<guid isPermaLink="false">http://www.design.topository.org/?p=337</guid>
		<description><![CDATA[Combining your own visual experience with prerecorded stories and environment sounds
subjects can be history, cultures, other people&#8230;&#8230;
A walk in the park.
Recording conversations at every group of people&#8230;. even some walking&#8230;.
Than setting there location with GPS data&#8230;
Walkman with GPS connected software. connects the location where you are with the prerecorded sound (conversations)
walking to and away from [...]]]></description>
			<content:encoded><![CDATA[<p>Combining your own visual experience with prerecorded stories and environment sounds<br/><br />
subjects can be history, cultures, other people&#8230;&#8230;<br/><br />
<strong>A walk in the park.</strong><br/><br />
Recording conversations at every group of people&#8230;. even some walking&#8230;.<br />
Than setting there location with GPS data&#8230;<br />
Walkman with GPS connected software. connects the location where you are with the prerecorded sound (conversations)<br />
walking to and away from a location results in a volume increase or decrease.<br />
If locations move to each other ore are close to each other sounds could mix and the person with the Walkman has to move to ore from a location to clearly hear the conversations.<br/><br />
You can just walk through the park and go sit with a big family having a barbecue&#8230;. only without the smell, and real people.<br />
If you would make these recordings every few years, it would be nice to be able to listen in with some people who have been there years ago.<br/><br />
You could walk in a place that is now very sad and boring, and relive this location through the recordings of this place when it had better days, when every thing was good and happy.<br />
Kids running the streets, playing yelling. Cars coming by enz enz.<br/><br />
Sort of a 3D sound (soundscape)<br/><br />
A book with just pictures of faces and objects could make the feeling of participating the momentum stronger.<br/><br />
Locations of sound can be found through just walking and listening, or by looking at the photo’s in a book. (in the picture you see 2 man arguing, just walk to the location and listen<br/><br />
what’s it about)<br />
You can even make Jestses style big pictures (or use those) to navigate trough the place..<br/><br />
Different languages for tourists or people who are integrating<br/><br />
You can even make a game from it, to solve mysteries and murder, by listening to al the people and going from location to location ending at the final location and solving the quest.<br/><br/><br />
<strong>Meerwaarde:</strong><br/><br />
Just fun to listen in on other people.<br />
Get closer to other people, learn more about your own history or somebody elses.<br />
Get to see a place like someone else does, and get a better understanding for other people, other cultures, other situations, other lifestyles.</p>
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<strong><em>Geur temperatuur luchtbewegingen/wind geluid</em></strong><br/><br />
<strong>MINI-YOU</strong></p>
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<caption>Beeld: mag statisch waarin je jeself (in verhouding tot de omgeving ziet).</caption>
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<td align="right">MINI version of yourself in the natural place</td>
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		<title>hAAi &#8211; A TREE</title>
		<link>http://www.design.topository.org/?p=258</link>
		<comments>http://www.design.topository.org/?p=258#comments</comments>
		<pubDate>Wed, 01 Jul 2009 13:02:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Past DfEE Workshops]]></category>

		<guid isPermaLink="false">http://www.design.topository.org/?p=258</guid>
		<description><![CDATA[
a place
- a place describes itself by things you know about it
- you only see, feel, hear, taste things if you find similarity with things you already know
- a place gets a definition if you know something about it. &#8211; maybe remember things
- you recognize a place if you find something in common with other [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><br/></p>
<p><strong>a place</strong><br/><br />
- a place describes itself by things you know about it<br />
- you only see, feel, hear, taste things if you find similarity with things you already know<br />
- a place gets a definition if you know something about it. &#8211; maybe remember things<br />
- you recognize a place if you find something in common with other things you already experienced before<br />
- you have to get used to a place to find it special<br/><br />
&#8230; and most nature we come is already explored by others. I walk on a path others made before.<br/><br/><br />
I chose as a place: <strong>a tree</strong><br/><br />
if you want to know details about the tree you have to explore it:<br />
- what kind of a tree<br />
- fruits, flowers, roots, leaves<br />
- which animals are living there<br />
- what’s the view<br/><br />
action:<br />
- lay on the ground<br />
- climb the tree<br />
- have a nice view<br/><br />
a sportive digital experience:<br />
- you start at the bottom<br />
- you climb from level to level<br />
- you reach the top<br />
- the tree changes<br />
- you feel the surface of the tree<br />
- get contact with animals living in the tree</p>
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		<title>hAAi &#8211; GOING UNDERGROUND</title>
		<link>http://www.design.topository.org/?p=246</link>
		<comments>http://www.design.topository.org/?p=246#comments</comments>
		<pubDate>Wed, 01 Jul 2009 06:47:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Past DfEE Workshops]]></category>

		<guid isPermaLink="false">http://www.design.topository.org/?p=246</guid>
		<description><![CDATA[  




See earth like you’ve never seen
Go places where you’ve never been
Nature from the other side
Take a look into the ground
Resize yourself
What it feels like to be there (underground)

















walk around and look around












Senses
- Sight -we see things that we normally can not see
- Hearing &#8211; sound of nature
- Taste &#8211; nothing
- Smell &#8211; we [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">  <br/></p>
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<td>See earth like you’ve never seen<br />
Go places where you’ve never been<br />
Nature from the other side<br />
Take a look into the ground<br />
Resize yourself<br />
What it feels like to be there (underground)</td>
<td><img class="alignright size-full wp-image-249" title="DesigningForEngagedExperience 03" src="http://www.design.topository.org/wp-content/uploads/2009/07/DesigningForEngagedExperience-03.jpg" alt="DesigningForEngagedExperience 03" width="236" height="212" /></td>
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<caption>walk around and look around</caption>
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<td><strong>Senses</strong><br />
- Sight -we see things that we normally can not see<br />
- Hearing &#8211; sound of nature<br />
- Taste &#8211; nothing<br />
- Smell &#8211; we smell the earth<br />
- Touch &#8211; we can touch the screen, zoom in so we ‘shrink’ .The floor is bumpy.<br/><br />
And:<br />
-Temperature &#8211; it gets colder if you go underground</td>
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<td><img src="http://www.design.topository.org/wp-content/uploads/2009/07/DesigningForEngagedExperience-10.jpg" alt="DesigningForEngagedExperience 10" title="DesigningForEngagedExperience 10" width="397" height="274" class="alignleft size-full wp-image-295" /></td>
<td align="right"><strong>Other animals:</strong><br />
rabbit<br />
ant<br />
mole<br />
rainworm<br />
beaver<br />
cockchafer<br />
halcyon</td>
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		<title>hAAi</title>
		<link>http://www.design.topository.org/?p=237</link>
		<comments>http://www.design.topository.org/?p=237#comments</comments>
		<pubDate>Wed, 01 Jul 2009 06:37:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Past DfEE Workshops]]></category>

		<guid isPermaLink="false">http://www.design.topository.org/?p=237</guid>
		<description><![CDATA[Rotterdam, The Netherlands
  
  






  

GOING UNDERGROUND
A TREE
SOUNDSCAPE

]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><strong>Rotterdam, The Netherlands</strong></p>
<p style="text-align: center;">  <br/></p>
<p style="text-align: center;">  <br/></p>
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<td><img src="http://www.design.topository.org/wp-content/uploads/2009/07/DesigningForEngagedExperience-01.jpg" width="87%" align="left"></td>
<td><img src="http://www.design.topository.org/wp-content/uploads/2009/07/DesigningForEngagedExperience-02.jpg" width="97%"  align="right"></td>
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<p style="text-align: left;">  <br/></p>
<ul>
<li><a href="http://www.design.topository.org/?page_id=246" target="_self">GOING UNDERGROUND</a></li>
<li><a href="http://www.design.topository.org/?page_id=258" target="_self">A TREE</a></li>
<li><a href="http://www.design.topository.org/?page_id=337" target="_self">SOUNDSCAPE</a></li>
</ul>
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		<title>Mads Bødker &#8211; a very brief introduction</title>
		<link>http://www.design.topository.org/?p=83</link>
		<comments>http://www.design.topository.org/?p=83#comments</comments>
		<pubDate>Wed, 01 Jul 2009 05:49:28 +0000</pubDate>
		<dc:creator>mads.bodker</dc:creator>
				<category><![CDATA[People]]></category>

		<guid isPermaLink="false">http://www.design.topository.org/?p=83</guid>
		<description><![CDATA[I&#8217;m an Assistant Professor at the Copenhagen Business School. I got my PhD from the IT-University in Copenhagen, and my MA from Film and Media Studies at the Copenhagen University. So I&#8217;ve been around a bit. I work, research, and teach issues that has to do with HCI, Interaction Design and such, and I&#8217;m very [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m an Assistant Professor at the Copenhagen Business School. I got my PhD from the IT-University in Copenhagen, and my MA from Film and Media Studies at the Copenhagen University. So I&#8217;ve been around a bit. I work, research, and teach issues that has to do with HCI, Interaction Design and such, and I&#8217;m very interested in methodological issues and how we understand users and data from e.g. participative workshops or observations.</p>
<p>I live in central Copenhagen, but I love to get out on the seas a bit in my sea kayak &#8211; I&#8217;m particularly fond of the quiet, zen like qualities of being on the seas, the ways in which everything you do is about staying afloat in that sorry excuse for a boat that the kayak is. So nimble, so fragile on those big, black waves. Surfing big waves is of course much fun (if it&#8217;s safe), but other than that, I mostly get to paddle around the relative quiet of Copenhagen harbour and Amager (an Island that is part of Copenhagen) where I live&#8230;</p>
<p>I hope to get into fruitful discussions about such things as: what is it we mean when we talk about experience, how can we usefully capture and report experience (with users), and how can we understand the ways in which e.g. mobile devices begin to penetrate everything, everywhere, and everyone? Oh, and that concept of &#8220;the user&#8221; &#8211; I find it immensely interesting to discuss such things as discourses in design, what it is we do when we design, and how having&#8230;people&#8230;participate in design is helpful. I believe these are core challenges all around, and I hope we get time to discuss such things. Also, I&#8217;m very interested in experiences from other people and how they treat (even talk about) experience-related issues, engagement and so on. So all in all, see you in Cairns, looking forward to this!&#8230;</p>
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		<title>WDKA Afternoon Class &#8211; 14 students</title>
		<link>http://www.design.topository.org/?p=201</link>
		<comments>http://www.design.topository.org/?p=201#comments</comments>
		<pubDate>Wed, 01 Jul 2009 05:30:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Past DfEE Workshops]]></category>

		<guid isPermaLink="false">http://www.design.topository.org/?p=201</guid>
		<description><![CDATA[
Group 1

Location: Dirty little pond
Audience: Handicapped people
Digital Technology Proposal: Innocent game to play with the dirty little pond.You get a helmet and can sit on the edge of the virtual pond and see and watch frogs and plants and stuff. Smell the rotten smell of the pond. Catch stuff with a fishing net.


Group 2

Location: Mediterranean
Audience: [...]]]></description>
			<content:encoded><![CDATA[<p><strong><br />
<h2>Group 1</h2>
<p></strong><br />
<strong>Location:</strong> Dirty little pond<br />
<strong>Audience:</strong> Handicapped people<br />
<strong>Digital Technology Proposal:</strong> Innocent game to play with the dirty little pond.You get a helmet and can sit on the edge of the virtual pond and see and watch frogs and plants and stuff. Smell the rotten smell of the pond. Catch stuff with a fishing net.<br />
<br/><br/><br />
<strong><br />
<h2>Group 2</h2>
<p></strong><br />
<strong>Location:</strong> Mediterranean<br />
<strong>Audience:</strong> Men who love beer and soccer<br />
<strong>Digital Technology Proposal:</strong> While they sit on the couch (their beloved place to be),they get some meditteranean feeling through heathing systems from the ceiling and wave-movements in their couch.<br />
<br/><br/><br />
<strong><br />
<h2>Group 3</h2>
<p></strong><br />
<strong>Location:</strong> Mergelgrotten (caves) in Valkenburg (Limburg Netherlands)<br />
<strong>Audience:</strong> Homeless people<br />
<strong>Digital Technology Proposal:</strong> Giant sleeping bag with enormous sidearms. In the sleepingbag you can walk around. Bats and acoustics like in the caves.<br />
<br/><br/><br />
<strong><br />
<h2>Group 4</h2>
<p></strong><br />
<strong>Location:</strong> Veluwe (Big ‘park’ in the center of the Netherlands)<br />
<strong>Audience:</strong> Workaholics<br />
<strong>Digital Technology Proposal:</strong> On the laptop of the workaholic, who wants to be online all the time,<br />
is a device installed that will trigger them to go to the nearest nature-area. It looks like the workaholic looses is wifi-connection so he will move to a better connection-area. Eventually he will end up in nature and his battery<br />
will run down, so when he looks up he will be in nature and can not do anything else then enjoy the beautiful area.<br />
<br/><br/></p>
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		<title>WDKA Morning Class &#8211; 20 Students</title>
		<link>http://www.design.topository.org/?p=189</link>
		<comments>http://www.design.topository.org/?p=189#comments</comments>
		<pubDate>Wed, 01 Jul 2009 05:15:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Past DfEE Workshops]]></category>

		<guid isPermaLink="false">http://www.design.topository.org/?p=189</guid>
		<description><![CDATA[
Group 1

Location: Beach in The Hague, Scheveningen in wintertime
Audience: Refugees
Digital Technology Proposal: Non-positive experience in the plane on the way to Amsterdam.Turbulence, snow on the screen, sound and colder temperature should prepare the refugees to a cold winter on the beach.


Group 2

Location: Beach
Audience: Homeless people in the city
Digital Technology Proposal: Under the bridge is a [...]]]></description>
			<content:encoded><![CDATA[<p><strong><br />
<h2>Group 1</h2>
<p></strong><br />
<strong>Location:</strong> Beach in The Hague, Scheveningen in wintertime<br />
<strong>Audience:</strong> Refugees<br />
<strong>Digital Technology Proposal:</strong> Non-positive experience in the plane on the way to Amsterdam.Turbulence, snow on the screen, sound and colder temperature should prepare the refugees to a cold winter on the beach.<br />
<br/><br/><br />
<strong><br />
<h2>Group 2</h2>
<p></strong><br />
<strong>Location:</strong> Beach<br />
<strong>Audience:</strong> Homeless people in the city<br />
<strong>Digital Technology Proposal:</strong> Under the bridge is a virtual space created with projection that gives the homeless people the sight and experience of a beautiful sunset . Sound of the waves is also to be heard.<br />
<br/><br/><br />
<strong><br />
<h2>Group 3</h2>
<p></strong><br />
<strong>Location:</strong> Beach<br />
<strong>Audience:</strong> Dog and cat lovers<br />
<strong>Digital Technology Proposal:</strong> People who live in the city can buy a collar for their dog or cat.take them to the beach and save the experience in the collar. Sound mainly, butmaybe even smell. Back home, with the little walks outside you can add a little beach with the sound and smell that you brought back. Even some water can be added from the collar to give it the smelly wet dog effect.For the indoorpeople they can buy a tredmill for the dog that has a screen with beachvisuals and wind and a catching poop device.Outside next to the small area where you are allowed to let your dog poo,you will have a long wall that projects the beach, or the forest or heath.Just whatever you recorder on the collar.<br />
<br/><br/><br />
<strong><br />
<h2>Group 4</h2>
<p></strong><br />
<strong>Location:</strong> Forest<br />
<strong>Audience:</strong> Schoolchildren whom never have been into nature<br />
<strong>Digital Technology Proposal:</strong> Non-riding schoolbus (called the ‘uitjesbus’) Windows are screens,The busdriver will be dressed like a ranger.The kids will make a ride through the forest,to let them get a first-forest-experience. Bumpy movements make it look like it is driving on bumpy roads. Sunpanels take care of electricity for the greenfeeling. It can also be a first-desert or first-safari experience.<br />
<br/><br/><br />
<strong><br />
<h2>Group 5</h2>
<p></strong><br />
<strong>Location:</strong> Nature<br />
<strong>Audience:</strong> Women from 40-60<br />
<strong>Digital Technology Proposal:</strong> Handgloves with smell and sound. For a few mminutes cover your face with the gloves. Put your thumbs in your ears.The handpalms give you the smell of nature (grass, wood, salty sea, etc) and the tiny speakers in the thumbs will add the relaxing sound of nature (birds, leaves, wind, etc).</p>
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		<title>Willem de Kooning Academy, Rotterdam, The Netherlands</title>
		<link>http://www.design.topository.org/?p=160</link>
		<comments>http://www.design.topository.org/?p=160#comments</comments>
		<pubDate>Wed, 01 Jul 2009 04:23:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Past DfEE Workshops]]></category>

		<guid isPermaLink="false">http://www.design.topository.org/?p=160</guid>
		<description><![CDATA[Students (Advertising), 2nd Year
http://blog.wdka.nl/crosslab
Marlyn van Erp, hAAi, presented an abbreviated version of the DfEE workshop to two groups of students early in 2009. She used video and photographic material from Alligator Creek to convey some of the messages from the OzCHI 2008 workshop. The students were asked for proposals for new digital technologies. Each group [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><strong>Students (Advertising), 2nd Year</strong></p>
<p style="text-align: center;"><a href="http://blog.wdka.nl/crosslab">http://blog.wdka.nl/crosslab</a></p>
<p style="text-align: left;">Marlyn van Erp, hAAi, presented an abbreviated version of the DfEE workshop to two groups of students early in 2009. She used video and photographic material from Alligator Creek to convey some of the messages from the OzCHI 2008 workshop. The students were asked for proposals for new digital technologies. Each group had less than two hours to learn about the brief and to discuss, produce and present their response. <br/></p>
<p style="text-align: center;">  <br/></p>
<ul>
<li><a href="http://www.design.topository.org/?page_id=189" target="_self">Morning Class</a></li>
<li><a href="http://www.design.topository.org/?page_id=201" target="_self">Afternoon Class</a></li>
</ul>
<p><img class="alignright size-full wp-image-179" title="WKDA" src="http://www.design.topository.org/wp-content/uploads/2009/07/WKDA.jpg" alt="WKDA" width="143" height="70" /></p>
<p style="text-align: center;">  <br/></p>
<p style="text-align: center;">  <br/></p>
<p style="text-align: center;">  <br/></p>
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		<title>Showing stuff &#8211; DfEE at OzCHI &#8216;08, Cairns</title>
		<link>http://www.design.topository.org/?p=149</link>
		<comments>http://www.design.topository.org/?p=149#comments</comments>
		<pubDate>Thu, 11 Jun 2009 06:28:54 +0000</pubDate>
		<dc:creator>david.browning</dc:creator>
				<category><![CDATA[Past DfEE Workshops]]></category>

		<guid isPermaLink="false">http://www.design.topository.org/?p=149</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5106030&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5106030&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><br /></p>
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		<title>Making stuff in the DfEE Workshop, OzCHI &#8216;08, Cairns</title>
		<link>http://www.design.topository.org/?p=143</link>
		<comments>http://www.design.topository.org/?p=143#comments</comments>
		<pubDate>Thu, 11 Jun 2009 05:21:56 +0000</pubDate>
		<dc:creator>david.browning</dc:creator>
				<category><![CDATA[Past DfEE Workshops]]></category>

		<guid isPermaLink="false">http://www.design.topository.org/?p=143</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5105907&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5105907&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><br /></p>
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