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References
- Mitchell, W. J. T. (1994). Picture theory: Essays on verbal and visual representation. University of Chicago Press.
- Suchman, L. (2003). Located Accountabilities in Technology Production. http://www.comp.lancs.ac.uk/sociology/papers/Suchman-Located-Accountabilities.pdf
- Dourish, P. (2006). Implications for Design. Proc. ACM Conf. Human Factors in Computing Systems CHI 2006, Montreal, Canada.
- Richardson, D. C. & Dale, R. (2004). Looking to Understand: the Coupling Between Speakers’ and Listeners’ Eye Movement and Its Relationship to Discourse Comprehension. Proc. Cognitive Science Society.
- Bidwell, N. & Browning, D. (2006). Making There: Methods to Uncover Egocentric Experience in a Dialogic of Natural Places. Proc. OZCHI, Sydney.
- McCarthy, J. & Wright, P. (2005). Technology in Place: Dialogics of Technology, Place and Self. Proc. INTERACT, Rome, Italy.
- Bolter, J. D. & Gromala, D. (2003). Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency. Cambridge, MA, USA:.
- Huizinga, J. (1924). The Task of Cultural History in Men and Ideas: Essays on History, the Middle Ages, the Renaissance. Harper Torchbooks.
- truna aka Turner, J., Browning, D., & Bidwell, N. (2007). Wanderer Beyond Game Worlds. Proc. DAC ‘07, Perth, WA.
- Tuan, Y. F. (1977). Space and Place: the Perspective of Experience. Univ. Minnesota Pr.
- Kalay, Y. E. & Marx, J. (2001). The role of place in cyberspace. Virtual Systems and Multimedia, 2001. Proceedings. Seventh International Conference on, 770-779.
- Bruns, A. (2008). Blogs, Wikipedia, Second Life, and Beyond: From Production to Produsage.
- Passfield, J. & Jaffit, M. (2008). Creativity and design for games: New school vs. old school. Proc. Framework: create, Brisbane.